AI Insights · Timothy · April 2024
Top 5 First Person Games on iOS in Denmark Q1 2024
Explore the performance of the top 5 first-person games on iOS in Denmark during Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 first-person games on iOS in Denmark showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at their individual trends:
Minecraft from Mojang demonstrated consistent weekly revenue, peaking at approximately $10.1K in the last week of March. Downloads were relatively stable, with a slight increase towards the end of the quarter, reaching 61 in the final week. The game maintained a steady active user base, fluctuating around 32K, but saw a minor decline to 30.5K by the end of the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. experienced a significant dip in weekly revenue, starting at $12.3K in the first week of January and bottoming out at $2K in mid-March before recovering to $7.4K by the end of the quarter. Weekly downloads remained relatively stable, averaging around 450. Active users showed a slight increase, ending the quarter at 7.4K.
Hunting Sniper: Showdown from SPARKS INFORMATION (SINGAPORE) PTE. LTD. saw an upward trend in revenue, starting at $603 in the first week of January and growing to $3.7K by the last week of March. Downloads experienced a sharp decline from 5K in early January to around 1.3K by the end of the quarter. Active users, however, saw a positive trend, increasing from 2.5K in January to 3.2K in March.
Fishing Clash: Sport Simulator by Ten Square Games S.A. had a fluctuating revenue pattern, with notable peaks at $3.3K in late January and mid-March, and a high of $4.9K at the end of March. Downloads were minimal, peaking at 50 in the final week of March. Active users remained relatively steady, hovering around 130 throughout the quarter.
Chapters: Interactive Stories from Crazy Maple Studio, Inc. showed a mixed revenue performance, starting at $1.6K in early January, dipping mid-quarter, and rising again to $2K by the end of March. Downloads saw a significant drop mid-quarter but recovered to 116 by the final week. Active users decreased from 1K in January to around 930 by the end of March.
These trends highlight the dynamic nature of the gaming market in Denmark. For more detailed insights and data, visit Sensor Tower.